Showing posts with label edutainment. Show all posts
Showing posts with label edutainment. Show all posts

Sunday, January 10, 2010

Sharnon Johnston-Robinett

Sharnon Johnston-Robinett

Sharnon Johnston-Robinett, USA, Primary, Reading

Mom of 3 sons. Edutech & 2.0/3.0 nerd. I live in East Tennessee, USA. Returning to college this Fall after a 13 year hiatus.

RTOA- Reading Teachers Online Archive - currently offline
RTOA is for all teachers that teach reading to find games and resources. RTOA was initially started as a place to pass resources(games & links on to teachers that teach the Treasures Reading Series by MMH.

Work in progress..... Always learning, always improving!

Theme: reading, online games, comprehension, reading strategies, vocabulary, spelling, IWB, links, community, elementary, curriculum, edtech, K-6, lesson plans, literacy, resources, teaching strategies, tech enhanced learning, emerging tech, free resources, educational resources, edutainment, phonics, wordpress, web 2.0, 2.0, 3.0, web 3.0, education2.0, education3.0, treasures, mmh, free

Tuesday, January 5, 2010

Lisa Hill

Lisa Hill

Lisa Hill, USA, Primary, Secondary, Further, Education

Give Astronomy presentation to K-12 students at a community college. Children's science writer, and I review Ed Tech software and hardware.

School Tech Talk - currently offline
Post reviews of Ed Tech software, hardware, free and for profit online services, and educational updates on software products.

I provide third party reviews on Ed Tech products.

Theme: education technology, education review, K-12 technology, elearning, elementary, middle, high school, college, university, curriculum, edutainment, media, animation, technology, higher education, global education, multimedia, web 2.0

Tuesday, March 10, 2009

Stefan Beig

Stefan Beig

Stefan Beig, Germany, All Sectors

Psychologist & eLearning Professional.

eLearningDesign
A german blog about Learning (with and without an "e" before it).

Theme: eLearning, eLearning 2.0, edutainment, game based learning, story based learning, social media, enterprise 2.0

Thursday, September 18, 2008

Vorasuang Duangchinda

Vorasuang Duangchinda

Vorasuang Duangchinda (Michael Charng), Bangkok, Thailand, Tertiary, Public & Corporate Training, Business Information Systems, Management Information Systems, Computing, Google

Born and raised in Thailand, but have also lived in Brisbane, Australia for nearly 13 years. I have background in IT, and right now teach IT subjects for students at Sripatum University, Bangkok, Thailand. I also work for International Relations Office of the University.

My interests include e-Learning, m-Learning, u-Learning, Edutainment, and Internationalization. I am also the Coordinator of APEC Learning Community Builders (ALCoB) Thailand. My teaching blog is in Thai language (sorry for non-Thai readers)

Edutainment by Aj. Charng: Edutainologist
Edutainment blog for teaching and training provided to students at University level and public in Thailand.

Theme: business information systems, bis, mis, management information systems, IT, IS, information technology, information system, innovation, fun, e-Learning, m-Learning, u-Learning, ubiquitous, education, distance learning, Edutainment, Edutainologist, SPU, Sripatum University, University, Thai Google

Monday, January 28, 2008

Lynn V. Marentette

Lynn Marentette

Lynn V. Marentette, North Carolina, USA, K-12, High School, Tertiary, Graduate School

I'm a school psychologist and computer/technology student. I'm interested in how the use of interactive multimedia technology can support engaged learning. I maintain three blogs, which reflect my main areas of technology-related interest:

Interactive Multimedia Technology
This blog focuses on topics such as games in education, serious games, interactive multimedia applications for prevention and intervention, such as health promotion, stress management, and mental health, and exploring new ways that interactive multimedia can support efficiency in learning, cognition, and communication. This includes multi-touch technology on displays of all sizes, including interactive whiteboards.

Theme: interactive multimedia technology, serious games, multimedia, media, games and learning, intervention, multi-touch, interactive whiteboard, interactive displays, prevention, efficiency in learning, multimedia learning, visual learning, 3D, virtual reality, video games, games for health, games for social change, edutainment, therapeutic games

TechPysch
The posts on this blog are geared for psychologists, special educators, media specialists, educational technologists, teachers, speech and language therapists, and others who work in education or related fields. I look at ways that technology can be used to support important efforts in the schools, such as Universal Design for Learning, Response to Intervention, Positive Behavior Supports, and health promotion. I also touch on assistive technology, the use of technology in psychology, counseling, and related fields.

Theme: psychology, special education, education, universal design for learning, response to intervention, RTI, UDL, positive behavior supports, assistive technology, counseling, media, social skills, autism spectrum disorders, inclusion, educational technology, instructional technology, collaborative, PBIS, data-driven decision making, engaged learning, academic engagement, emotional intelligence, special needs, at-risk, dropout-prevention, universal usability, accessibility, coping skills, study skills, L.D., ADHD

Technology Supported Human-World Interaction
The posts on this blog reflect what I've been discovering during my mid-life return to higher-education studies. The topics in this blog include technologies that support human-world interaction on and off the desktop: ubiquitous and pervasive computing, human-computer-interaction, collaborative technologies, info-viz, usability, and interaction design. I sometimes post examples of things I've nominated for the "usability hall of shame".

Theme: usability, universal usability, infoviz, interaction design, usability hall of shame, human-world interaction, technology, ubiquitous computing, pervasive computing, HCI, ubicomp, collaborative technologies, 2.0, information visualization, research, interdisciplinary, off the desktop